includec 棋牌游戏源码
includec 棋牌游戏源码,
C语言实现的简单扑克牌游戏源码
扑克牌游戏是一种经典的桌面游戏,通常使用一副52张的扑克牌进行游戏,在本篇文章中,我们将使用C语言和MFC(Microsoft Foundation Classes)框架,开发一个简单的扑克牌游戏,游戏的主要功能包括:创建扑克牌、洗牌、发牌、玩家选择牌、比较牌面值、胜负判定以及重新洗牌等功能。
扑克牌游戏的基本概念
扑克牌游戏是一种基于概率和策略的娱乐活动,一副标准扑克牌包含52张牌,分为4种花色:黑桃、梅花、方块和红桃,每种花色有13张牌,分别代表数字1到13(其中1通常表示为A),扑克牌游戏的规则因具体游戏而异,但基本操作包括洗牌、发牌、选择牌和比较牌面值。
扑克牌游戏的实现过程
要实现扑克牌游戏,我们需要完成以下几个步骤:
- 定义扑克牌的数据结构
- 创建扑克牌库类
- 实现洗牌、发牌和计算牌面值的方法
- 设计游戏逻辑
- 实现用户界面(可选)
- 测试和优化
定义扑克牌的数据结构
在C语言中,我们可以定义一个结构体来表示一张扑克牌,结构体包含两个字段:点数(number)和花色(suit),点数可以是字符类型,花色也可以是字符类型。
typedef struct { char number; // 点数,'A'到'K' char suit; // 花色,'S'(黑桃)、'H'(方块)、'D'(梅花)、'C'(红桃) } Card;
创建扑克牌库类
扑克牌库类用于管理扑克牌的创建、洗牌、发牌等操作,以下是扑克牌库类的定义:
#include <iostream>
class扑克牌库 {
private:
int totalCards; // 总牌数
int currentCards; // 当前发过的牌数
Card* deck; // 扑克牌数组
public:
扑克牌库(int total) {
totalCards = total;
currentCards = 0;
// 初始化牌库
deck = (Card*)malloc(total * sizeof(Card));
for (int i = 0; i < total; i++) {
char suit = 'S'; // 假设所有牌都是黑桃
char number;
switch(i % 13) {
case 0: number = 'A'; break;
case 1: number = '2'; break;
case 2: number = '3'; break;
case 3: number = '4'; break;
case 4: number = '5'; break;
case 5: number = '6'; break;
case 6: number = '7'; break;
case 7: number = '8'; break;
case 8: number = '9'; break;
case 9: number = '10'; break;
case 10: number = 'J'; break;
case 11: number = 'Q'; break;
case 12: number = 'K'; break;
}
deck[i] = (Card){number, suit};
}
}
// 洗牌方法
void shuffle() {
for (int i = 0; i < totalCards; i++) {
int randomIndex = rand() % totalCards;
Card temp = deck[i];
deck[i] = deck[randomIndex];
deck[randomIndex] = temp;
}
}
// 发牌方法
Card getCard() {
if (currentCards >= totalCards) {
printf("所有牌已经发完\n");
return (Card){0, 0};
}
Card card = deck[currentCards];
currentCards++;
return card;
}
// 计算牌面值的方法
int calculateValue(Card card) {
if (card.number == 'A') {
return 1;
} else if (card.number == 'J') {
return 11;
} else if (card.number == 'Q') {
return 12;
} else if (card.number == 'K') {
return 13;
} else {
return (int)card.number - (int)'0';
}
}
};
实现游戏逻辑
游戏逻辑主要包括以下功能:
- 用户选择要查看的牌
- 比较牌面值
- 判断胜负
- 重新洗牌
以下是游戏的主要逻辑实现:
#include <windows.h> #include <conio.h> void main() { int totalCards = 52; 扑克牌库 deck(totalCards); deck.shuffle(); // 洗牌 int currentCardIndex = 0; int playerValue, computerValue; printf("欢迎使用扑克牌游戏\n"); printf("游戏规则:\n"); printf("1. 您可以选择一张牌\n"); printf("2. 比较牌面值\n"); printf("3. 胜负判定\n"); printf("4. 重新洗牌\n"); printf("按任意键开始\n"); getche(); while (1) { // 显示当前牌 printf("当前牌:"); printf("%c %c", deck.getCard(currentCardIndex).number, deck.getCard(currentCardIndex).suit); printf("\n"); // 用户选择要比较的牌 printf("您选择要比较的牌(1-52):"); int choice; scanf("%d", &choice); if (choice < 1 || choice > totalCards) { printf("选择无效,请重新选择\n"); continue; } // 获取用户选择的牌 Card playerCard = deck.getCard(choice - 1); playerValue = deck.calculateValue(playerCard); // 计算计算机的牌面值 int randomIndex = rand() % totalCards; Card computerCard = deck.getCard(randomIndex); computerValue = deck.calculateValue(computerCard); // 比较牌面值 if (playerValue > computerValue) { printf("您获胜!\n"); } else if (playerValue < computerValue) { printf("您输掉!\n"); } else { printf("牌面值相等,游戏平局\n"); } // 重新洗牌 deck.shuffle(); currentCardIndex = (choice == 1) ? 0 : currentCardIndex + 1; } }
实现用户界面
为了提高游戏的交互性,我们可以使用MFC框架来创建一个简单的用户界面,以下是使用MFC实现的用户界面示例:
#include "windows.h" #include "message.h" #include "input.h" #include "conio.h" #include "wizard.h" class gameWindow : public MFC { private: int currentCardIndex; 扑克牌库 deck; public: gameWindow() : MFC("游戏窗口", 400, 300) { AddWindow(); ShowWindow(); Connect(); message msg; msg.hook = &hook; msg.show(); } void hook(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { if (msg == msgID主窗口) { switch(wParam) { case 1: // 按下回车键 msg.show(); break; } } } void OnPaint() { // 绘制背景 PAINTSTRUCT ps; GetWindowRect(GetDesktopWindow(), &ps); SetBkColor(&ps, RGB(255, 255, 255)); // 绘制牌 RECT rect(100, 100, 300, 200); SetFillStyle(SolidFill, White); MoveToPoints(&rect, &ps); LineToPoints(&rect, &ps); SetFillStyle(SolidFill, Black); MoveToPoints(&rect, &ps); LineToPoints(&rect, &ps); // 绘制当前牌 int x = 150, y = 150; char cardNumber = deck.getCard(currentCardIndex).number; char cardSuit = deck.getCard(currentCardIndex).suit; // 绘制数字部分 SetCharSet(Courier); SetWidth(12); MoveToPoints(&x, &y); LineToPoints(&x + 1, &y); 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MoveToPoints(&x + 77, &y); LineToPoints(&x + 78, &y); Moveincludec 棋牌游戏源码,
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